Based on the concepts of the Mundaneum by Paul Otlet, this project is an exploration of a society that revolves around knowledge. It poses the questions of, who controls knowledge and knowledge production? And how would a society focused on collective knowledge understand the concept of domestic space and privacy?
In this experiment, the created characters are knowledge workers, people who lived in a community that much like medieval scholars traveled to produce and share knowledge with others, but who did so as a community. This society is focused on “the economy of collective knowledge” which are its information, consumption, communication, and production, around which it organizes its living cells, called “Knowledge Mods”. In them, they live as a collective, without private space or individual ownership. This is why, the Knowledge Mods are proposed to be in the public space of the city streets, where the lack of privacy, focus on collective living and blurring of boundaries between their private space and everybody’s public space allows for the exploration of the posed questions. Furthermore, the spaces are designed to infantilize the worker through the shapes, colors, modulation, and materials used, as it enhances their creativity and renders them dependent on the system in which they live, a strategy used subtly by many contemporary companies. Thus, they become a critique of contemporary labor practices and the dissolution of the boundaries between professional and personal realms.
The knowledge mods are each designed as different simple geometric shapes, built of a modular timber system based on the measurement of the width of two people (1.20m) that allows the shapes to vary in dimensions. This modularity enables them to interlock with each other, so their functions and spaces mix and create interesting, fluid situations. As well as to be easy to assemble, disassemble and transport. They also have different heights that allow them to connect to the street and each other in many different ways and create different feelings of space, and each is painted in a bright color that sets them apart from the city they inhabit and is conducive for the activities developed in them. Within them, the furniture is also based on the same four geometric shapes and modulation as the architecture, which mix together to allow the users “affordances” for diverse unrestricted actions not limited to a specific use, but instead of being colorful they are all in the same neutral white-beige color that allows them to be used in any of the four mods.